Augmented Reality & Virtual Reality News



Researchers use virtual reality, GIS data to enhance trail management

Researchers use virtual reality, GIS data to enhance trail management

BLACKSBURG — A team of Virginia Tech researchers has transformed Torgersen Hall on campus into the Appalachian Trail. Using augmented reality, GIS data and 3D printing, people who manage the internationally known footpath can utilize technology to improve its management, researchers and stakeholders said during a workshop meeting at Tech this week. The researchers and trail managers are especially interested in protecting its majestic views. Earlier this week, the Tech researchers from the Center for Geospatial Information Technology showed off their tools to a group of people from the Appalachian Trail Conservancy and the National Park Service.
Verizon partners on smallest mixed reality glasses for 5G

Verizon partners on smallest mixed reality glasses for 5G

Verizon is partnering with under-the-radar mixed reality hardware company ThirdEye Gen. The partnership will make ThirdEye Gen Verizon's first official smart glasses partner for 5G mobile edge computing. ThirdEye is having a moment after being granted two technology patents for its OLED displays and low-latency data streaming architecture. "It's a very exciting time for the company right now, announcing our first major partnership with a leading wireless provider and being granted two patents we've been working hard on for the past five years," said Nick Cherukuri, Founder of ThirdEye Gen. "We are honored to be the first MR glasses company to partner with Verizon to develop advanced 5G use cases that will bring about a new era of hands-free human interaction."
New 'Peaky Blinders' VR Game Characters Will Use A.I. To React To You

New 'Peaky Blinders' VR Game Characters Will Use A.I. To React To You

A virtual reality video game for the British crime drama "Peaky Blinders" will use artificial intelligence to guide how characters respond to your "gestures, movement, voice, sound and body language," according to a statement from show distributor Endemol Shine Group and developers Maze Theory. The United Kingdom's Audience of the Future Programme announced today that the novel approach to game A.I. would receive government funding. Business Secretary Greg Clark said in a statement that, "This backing will also give our home-grown talent the opportunity to lead the way in creating and using virtual and augmented reality technologies, remain at the cutting edge and create thousands of highly-skilled jobs."
This neuroscientist is using virtual reality to revolutionize stroke treatment

This neuroscientist is using virtual reality to revolutionize stroke treatment

Tej Tadi has always had one thing on his mind: the human brain. A neuroscientist, engineer and entrepreneur, Tadi’s innovative approach to stroke rehabilitation has earned him numerous accolades, including being named one of Fast Company’s most creative people in business in 2018. After years working in hospitals, Tadi realized traditional treatments for stroke patients weren’t motivating or frequent enough to maximize potential for a full recovery. So in 2012, he created MindMaze, a neurorehabilitation company that uses virtual reality and neuroscience to repair broken connections in the brain, and retrain the body to move after a stroke. The technology has also been proven to alleviate symptoms of phantom pain in amputees.
Luci, a New VR Headset Company, Wants to Take You to the Movies

Luci, a New VR Headset Company, Wants to Take You to the Movies

Virtual reality startup Luci is debuting a new headset that is intended for at-home VR movie viewing (though, yes, the devices can be used with video game systems too). The Luci Immers headsets can be used for 3D movies, and the headset can put them in a virtual movie theater for a more immersive experience. The company is following the growing trend of lighter, more mobile VR headsets, like the Oculus Go. The goal is to make the devices more comfortable to wear in public or on a plane.
Bizarre Japanese app where you’re ‘breastfed’ in VR by busty anime YouTuber revealed

Bizarre Japanese app where you’re ‘breastfed’ in VR by busty anime YouTuber revealed

The experience will take place in virtual reality, and is part of a crowdfunding campaign to improve the busty cartoon character's design. Virtual YouTuber Note Takehana – known by fans as 'Note Mama' – has more than 33,000 subscribers, despite just being an anime cartoon. Most of her content is live-streamed video, covering topics like video gaming, ASMR and anime. Her creators have launched a crowd-funding campaign to create a more convincing 3D model. And the top "funding tier" is a bizarre "experience of virtual feeding from Note Mama" – with bottled milk. The experience is priced at 1million yen (~£6,850) and was limited to one customer – who has already paid up.
Virtual reality helps demystify voting for disabled people

Virtual reality helps demystify voting for disabled people

Going to cast your vote on polling day should be simple. But for Dave Morton, who has a learning disability, it has always seemed an intimidating experience. That's why he has never voted before. But thanks to virtual reality technology, he and others have been taken through the entire process in time for next month's council elections.The learning disability charity Mencap has been working to create a scheme to ease anxieties that disabled people might have about going to the polling station. It walks users through everything, from explaining what canvassers are to showing them how to mark their ballot paper.
Nintendo is bringing Zelda and Mario into virtual reality

Nintendo is bringing Zelda and Mario into virtual reality

Nintendo’s  Labo VR kit may just be a little cardboard experiment, but Nintendo is taking a chance on throwing its most beloved titles into the headset. Today, the company announced they will be adding support to play two of the Switch’s flagship titles.Though “Legend of Zelda: Breath of the Wild” seems to just be gaining VR viewer support, “Super Mario Odyssey” is actually getting some new content alongside the updates, which adds a trio of new mini-games. Both games are getting this update for free later this month, on April 25.
Believing virtual reality is a promising tool for learning languages, companies, colleges invest

Believing virtual reality is a promising tool for learning languages, companies, colleges invest

When Quinn Taber was growing up in Paris, his parents did humanitarian work with refugees abroad, so his family moved around a lot.“I have all these memories of how I’d be in a new part of the Middle East where I didn’t know the language,” says Taber, founder and CEO of Irvine-based virtual reality language-learning company, Immerse. “But it was so fun, because as a little kid, I’d pick [it] up … I’d listen and be like, ‘I think he’s talking about the kitchen and that probably means he’s saying this.’ ”But when his family moved to Orange County, he was struck by how hard it was for him to learn Spanish and French in school. As an adult, he returned to the Middle East and found it similarly difficult to learn Arabic in a classroom.
Teaching With NYT Virtual Reality Across Subjects

Teaching With NYT Virtual Reality Across Subjects

In late 2015, The New York Times released the NYT VR app and published the Magazine cover story “Displaced,” a multimedia journey in text, photographs and virtual reality that tells the stories of three child refugees.Since then, The Times has published dozens of films that use V.R. technology on topics including exploring Antarctica and Pluto, civil rights issues and the Hiroshima bombing. The Times has also begun experimenting with A.R., augmented reality, which doesn’t require the app.To help us provide teachers with practical teaching strategies on using NYT VR in the classroom, we’ve teamed up with Travis Feldler, founder of TechRow Fund, a nonprofit organization that explores how to leverage immersive technology inside schools to improve learning outcomes. This post is part of a series of guest lessons we occasionally publish featuring partnerships with outside organizations who make especially good use of New York Times materials in their programming and curriculums.
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