Augmented Reality & Virtual Reality News



Virtual reality game simulates experiences with race

Virtual reality game simulates experiences with race

Video games that use virtual reality to create immersive experiences have become increasingly popular for entertainment and for research. However, the representation of race in these simulations is often shallow — and fails to go beyond physical appearance attributes like skin color.  For a more lived, embodied experience in the virtual world, MIT researchers have developed a new computational model that captures how individuals might have been taught to think about race in their upbringing. The new model of racial and ethnic socialization, presented at the AAAI 2019 Spring Symposium, has the potential to not only enhance video game simulations, but also to facilitate training for teachers and students who might encounter racial issues in the classroom.
RealWear raises $80 million for AR headset for connected workers

RealWear raises $80 million for AR headset for connected workers

RealWear has raised $80 million for its augmented reality headset and platform for connected workers. The company will use the funds, which are a combination of equity and debt, to continue market expansion and accelerate its platform development. RealWear’s funding and loans were led by industrial automation firm Teradyne, with additional money from Bose Ventures, Qualcomm Ventures, Kopin, and JPMorgan Chase. From its inception, RealWear has focused on products, like the HMT-1 headset, that are specifically designed to improve job satisfaction, productivity, and safety for the connected enterprise workforce.
VR & Sex: How This 27-Year-Old Created One of the Hottest Virtual Reality Franchises

VR & Sex: How This 27-Year-Old Created One of the Hottest Virtual Reality Franchises

At a time when multiple research reports indicate that people are having less sex globally, 27-year-old Anna Petukhova decided to combine technology, sex toys and good old-fashioned sex appeal to open a sex club in her hometown of Moscow, Russia. Regarded as one of Russia’s leading fashion and fitness models, Petukhova is also a graduate of Russia’s equivalent of Harvard, earning a combined bachelor’s and master’s degree in Russian literature and linguistics (English) from Lomonosov Moscow State University. Upon graduating, Petukhova worked as an English language translator for several consulting firms and businesses, while also modeling and conducting walking tours for tourists throughout Russia.
UI researchers to demonstrate virtual-reality headsets to Congress

UI researchers to demonstrate virtual-reality headsets to Congress

Researchers with UI Health Care and the Veterans Administration will demonstrate their virtual-reality headset to Congress today. Michael Wall, a University of Iowa professor of neuro-ophthalmology, will demonstrate to Congress the creation of a virtual-reality headset that will allow access to testing for people with degenerative eye conditions. The Veteran’s Administration gave a grant to the research project four years ago, Wall said. The device will improve veterans’ lives by making visual testing and monitoring available in many different venues, such as waiting rooms, outreach clinics, and in patient’s homes, according to a press release from the VA.
Virtual Vikings: how volumetric capture is making VR feel real

Virtual Vikings: how volumetric capture is making VR feel real

There's never been a better time to be a VR enthusiast. With the increased presence of standalone, wireless headsets, plus the advanced motion tracking and screen resolutions to make VR experiences vaguely in sync with our body’s own senses, we’re now reaching a point where VR simulations are starting to feel, if not real, certainly more realistic than they used to be. We’re still far from the Matrix, however. Developers are still trying to get around basic physical issues like motion sickness and eye strain, while the kinds of human character models generated for VR game engines – or any game engine, for that matter – are anything but lifelike.
Bitmain Revives IPO Plan as Bitcoin Hits One-Year High

Bitmain Revives IPO Plan as Bitcoin Hits One-Year High

Bitmain Technologies Ltd., the world’s biggest producer of cryptocurrency mining chips, is reviving plans for an initial public offering as Bitcoin climbs to a one-year high, people with knowledge of the matter said. The company is working with advisers on preparations for a U.S. share sale that could take place as soon as the second half of this year, the people said. Bitmain aims to file listing documents with the U.S. Securities and Exchange Commission as soon as next month, the people said, asking not to be identified because the information is private.
Unity makes it easier to insert augmented reality into native mobile apps

Unity makes it easier to insert augmented reality into native mobile apps

Unity Technologies has launched an update that makes it easier to insert augmented reality features into native mobile apps and games. The update for Unity 2019.3 comes after Unity announced its AR Foundation tool that enables game developers to quickly create AR software that can run on both Android and iOS devices. Unity 2019.3 has added support for using Unity as a library controlled by native Android/Java and iOS/Objective C apps so developers can easily insert AR and other Unity features. “We know there are times when developers using native platform technologies (like Android/Java and iOS/Objective C) want to include features powered by Unity in their apps and games,”
ARTISTS ARE USING VIRTUAL REALITY TO CONVEY THE PERILS OF CLIMATE CHANGE

ARTISTS ARE USING VIRTUAL REALITY TO CONVEY THE PERILS OF CLIMATE CHANGE

Climate change is here but not everyone can feel the impact yet. Some artists are turning to virtual reality to help audiences better “experience” it. While climate scientists have warned about the effects of specific increases in the average global temperature, translating such numbers into something that people feel more viscerally has been a challenge, notes Nadine Kuhla von Bergmann, managing director of Creative Climate Cities, a Berlin-based consultancy that promotes climate change awareness and sustainable urban development. “Mobilizing people to fight the climate crisis is only successful if the impact on their daily lives is well-explained and illustrated,” she says. “Art triggers emotions which numbers usually don’t… and VR art is powerful.”
Against Gravity is building a VR world that won’t stop growing

Against Gravity is building a VR world that won’t stop growing

The quest to create a social auditorium in virtual reality has eaten many VC dollars over the years. While plenty of contenders have emerged, it’s likely Against Gravity’s Rec Room has been the most creative in its approach to capturing a niche market while plotting how to build a sustainable business based on users in VR headsets talking to one another. The Seattle startup has told TechCrunch exclusively that it has bagged $24 million over two rounds of funding. The studio’s Series A was led by Sequoia and their Series B, which just recently closed, was led by Index Ventures . Against Gravity has a bevy of top investors that also participated in the rounds, including First Round Capital, Maveron, Anorak Ventures, Acequia Capital, Betaworks and DAG Ventures.
Amazon CEO Jeff Bezos Checks Out HaptX And Their VR Gloves

Amazon CEO Jeff Bezos Checks Out HaptX And Their VR Gloves

Amazon CEO Jeff Bezos literally went “hands-on” with the future of robotics  this past week during Amazon’s inaugural re:MARS conference in Las Vegas, NV. During a quick pop-in at the HaptX booth, the billionaire tech entrepreneur tried out the company’s new two-handed robotic system that uses a combination of VR gloves, haptics, and sensors to give you the ability to feel objects in VR anywhere in the world. The bimanual (performed with both hands) system is the first major advancement to the companies original HaptX VR glove, which—at the time—was capable of supporting only a single hand.
Questions?
Click here to chat with us

_